Advanced Monster Battles such as Bahamut introduced the use of Character Classes as a way of differentiating the experience of playing. Guild Battles extended this idea to PvP play and allowed for the purchase of "special abilities." These original abilities were upgradeable through four levels of strength via guild tokens in the Guild Shop. The Annihilator treasure chest included more special abilities which could be purchased with favor points (though they are awarded randomly). After arena, more special abilities were available from the shop.
These skills can be considered passive, as they do not require selection to activate. Generally they operate by "success" in battle but some activate randomly regardless of success.
| Icon | Ability Name | Class | Effect | Source |
|---|---|---|---|---|
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Whirlwind | Warrior | On success, deal damage to opponents next to your target. | Guild Shop |
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Evade | Rogue | Chance to receive no damage in fight. | Guild Shop |
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Leadership | Warrior | On victory, You gain +8 Damage Bonus and surrounding Allies also gain +3 Damage Bonus (not stackable) |
Annihilator Chest |
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Mana Shield | Mage | Absorb 60 Damage in Guild Battles and Guild Monsters (Lasts 1 hour) - Self Only |
Annihilator Chest |
These skills can be considered active and must be selected from the Special Ability menu of your target to activate..
| Icon | Ability Name | Class | Effect | Source |
|---|---|---|---|---|
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Backstab | Rogue | +20 Damage to enemy in Guild Battle with Full Health | Annihilator Chest |
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Cleanse | Cleric | Remove a Debuff | Annihilator Chest |
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Polymorph | Mage | Polymorph enemy, which will give auto-victory and reduced damage received for whoever attacks target next |
Guild Shop |
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Heal | Cleric | Restores some health for targeted ally | Guild Shop |
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Dispel | Cleric | Remove a Debuff and Heal a Player for 20 Health. | Guild Shop |








