Level 2: Increases siege weapon damage to monters by 5% (summoner only)
Level 3: Increases siege weapon damage to monters by 7% (summoner only)
You need him equipped during seige
looks like you need him equipped PLUS you must get the final blow. that last part can be VERY tricky. I did stumble upon like 3 final blows (to summon a weapon) this month though… but pretty pointless if you ask me (unless you have a buddy who calls you for every final blow, otherwise way to hard to predict.)
You have to equip this weapon when you click summon, or equip this while weapon is fired, or be last guy to summon that weapon?
And does it give extra % damage for your part of weapon summon only for whole thing? and does these stack if many guys has this hero?
I got him from alpha treasure chest…you just need him to be equiped when the weapon fires,and it doesn't stuck with other guys heroes.The damage is general it doesn't go to your inflicted damage..
http://www.facebook.com/group.php?v=photos&gid=106681022686772#!/photo.php?pid=31178425&op=2&o=global&view=global&subj=106681022686772&id=1363805649
you guys talk like you don't understand what is written on the Hero stats… look for your self.
so to put it simply if i'm the summoner and if i for example leave my account with him as my general equipped before i logout the bonus applies when the siege weapon is launched?
LOL thx 4 d clarification it's confusing when people say he should be the one to be the last to launch for it to work
Not true…here is the damage noted on castle age Wiki for the seige weapons for the Battle of the Dark Leigon..Dwarven Allies - 3,000,000 dmg
Archer Allies - 4,500,000 dmg
Elven Allies - 6,000,000 dmg
Now I summoned him AND had him equipped when they were launched and here is the damage showing…Dwarven Allies
-3,000,000 dmgArcher Allies
-4,500,000 dmgElven Allies
-6,000,000 dmg…
SO what gives??